Something is wrong in Verona. More than usual.
The night before you arrived, a tower appeared on the eastern ridge. Smooth, pale, and architecturally impossible. Since then the city has come apart. Montagues and Capulets draw steel over poetry contests. Romeo wanders the streets seized by longing for someone he hasn't met. Kate and Petruchio argue so fiercely that whole neighborhoods stop to watch. At the heart of the tower, the Star-Crossed Stone pulses, amplifying every feeling in Verona past the point of reason.
You are not from this story. You are Hamlet, Iago, Lady Macbeth, Viola, Falstaff, or Helena, summoned by fate or by accident into someone else's tragedy. Your job is to navigate the feud, cross the emotionally poisoned countryside, climb a tower that rearranges itself around your regrets, and face the sorcerer who thinks he can fix the world by force.
Every encounter in this module can be fought, talked down, tricked, seduced, befriended, or sidestepped. Combat is always available and almost never the most interesting option. If your players try to marry Romeo off to a passing stranger, or end the feud with a song, the module tells you to say yes. A failed roll here fuels the story as readily as a successful one.
Verona runs on emotional chaos. So does this adventure.
Written in the spirit of the Dungeons & Shakespeare live show, which has played to audiences on four continents. Built for DMs running their first published module and for DMs with a closet full of dice, and structured so no two runs come out the same.
Inside:
- Full three-act structure: the city, the road, the tower
- Six pregenerated Shakespearean player characters, ready to hand out. No character creation needed
- Stat blocks for Romeo, Juliet, Mercutio, Tybalt, Kate, Petruchio, and Prospero
- Emotional event tables for Verona's destabilized streets
- Scalable encounters with monsters warped by the Stone, each with non-combat resolutions
- The Tower's five chambers, floor by floor
- The Star-Crossed Stone as a full artifact, with three distinct endgame paths
- Four endings: tragedy, comedy, uneasy truce, or something stranger
- Appendices of Shakespearean insults, epithets, and improv prompts for DMs who don't speak iambic
- Read-aloud text throughout
Details
- System: D&D 5th Edition (SRD 5.1, CC BY 4.0)
- Play time: 3 to 6 hours. One long session, or two to three short ones
- Party size: 3 to 6 players
- Character level: 1+
- Format: Print, 43 pages
- Runs with or without the Dungeons & Shakespeare card decks

